The build offers insane burst damage that can destroy your targets in a moment and great survivability. Our Armor Sets and skills strengthen our damage potential and offer options to replenish our Magicka so we can keep fighting.
The goal of Nemesis is to kill enemies as fast as possible but to also survive attacks from multiple enemies. Iceheart as Monster Set: It has a chance to create a damage shield around you and hurt enemies with Frost damage everytime you deal Critical damage.
Shacklebreaker : An excellent sustain set that helps us use our skills for longer. Iceheart Head: Veteran Direfrost Keep.
Iceheart Shoulders: Glirion the Redbeard. Shacklebreaker : Vvardenfell, Crafted. We use it to knock back enemies. Endless Fury : Our most lethal skill. Most of our kills will come by using Endless Fury. Crystal Fragments : A skill with insane burst damage that also helps with our sustain. Hardened Ward : Our shield ability. Very important for our survival. Ice Comet : Deadly offensive Ultimate. Deals great damage and slows down enemies.
Streak : Our escape method. We can use this skill offensively as well, to stun enemies.Which jewelry trait is stronger for DPS - Infused or Arcane/Robust?
Try not to spam it too much. Radiating Regeneration : Essential for our survival. Great combo with Power Surge. Power Surge : Passive heal for the entire team and a buff to our Spell Damage. Dark Conversion : We use Dark Conversion to replenish our magicka but also as a heal ability. Massive heal and a boost to Critical Damage. Replenishing your resources often should be your number one priority. Thankfully we have many tools that assist us with that job.
Nemesis can also work as a support PVP build, thanks to the Restoration line skills we are using, making the build very flexible. Buff yourself with Boundless Storm and Power Surge. Make sure to keep those two skills always active. Start your attack with your Destructive Clenchcontinue with Endless Fury and finish your target with Crystal Fragments. Most enemies will die from one only combo. Do not forget to use Dark Conversion to replenish your Magicka and heal yourself. Use your Shield and Radiating Regeneration when in need, to survive and heal your team.Account Merchandise en en-GB de fr ru.
Leave a Reply. What would you guys run? Also let me know if I missed anything important, been on hiatus for 2 years, its likely I did :P. Magplar should go with 3 Bloodthirsty.
Arcane+Damage vs Infused+Dmg Jewels
July 7. Might be missing the question, but it seems that there is a vast difference between running PVE group gear and PVP gear. As for bloodthirsty vs arcane vs infused in PVE, bloodthirsty is the best. Yes, some of the magplar's skills scale off of the magicka pool but I don't know if its enough to warrant using infused over arcane and not using bloodthristy.
So maybe keep everything arcane and split the difference? Someone better at math can probably tell me I am wrong, but this is what I believe is generally true. If you want to hit the hardest outside of execute, you should generally go with infused. If you are looking for a jack of all trades, go with Arcane.
It is not far behind infused. It also means more magic so things like shields are bigger and your sustain is ultimately better bigger pool at beginning of fight means you can go longer. I also think that if you are talking about purple jewelry, arcane becomes even more compelling. The difference between gold and purple is more noticeable with both bloodthirsty and infused.
So if you dont plan to upgrade the jewelry, stick with arcane. Both are good. Infused will likely always net you more raw damage. In No CP, you can not outmatch infused. Auri-El is my lord, Trinimac is my shield, Magnus is my mind. The traits can change depending on the rest of your build It does change on my Templar with changes to the above build inputs. Look into their hearts, and then look into your own.
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Bloodthirsty vs Infused for PvP self. I've also been told the exact opposite, that the execute bonus from bloodthirsty is better than infused, especially if all 3 pieces are bloodthirsty. I'd love to hear your arguments for one or the other or a combination of both. I mainly use gold spinners with 3 bloodthirsty and spell damage enchants if it's relevant, weapons are both sharpened, front bar spell damage inferno, backbar absorb magicka.
It seems fine but I can transmute one or all the jewelry pieces if infused is better. Imo if your build has high burst, go with infused, because once the get to exe range your burst is high enough you don't need bloodthirsty, so infused has much more effectiveness in overall damage.
Bloodthirsty is not for pvp. I don't even use impale in pvp for the same reason.Java calculator github
The threshold is just not realistic on a consistent basis against good players. If someone is getting that low, they're either easy to kill, outnumbered, or out of resources. You don't need any extra damage in any of those instances. Would need more info before offering a recommended replacement for it.Madhatter cafe
What race, other sets, food, potions do you use. Two offensive bars? Destro 1 resto? Right I get it's context specific and tbh I made the set when I was just getting started as dps in pvp, my main is a healer so I'm still learning the damage focus. I've used infused on several builds, I haven't tried triune, and swift seems helpful since I get so sick of stam builds literally running circles around me, but I'm not sure if it's worth it. If you want the breakdown then okay, brace for a text dump haha.Ps2 emulator android hack
I have 2 dedicated dps, a destro bombblade which I suck atand a sorc that's primarily mag but I slot matriarch in pvp for the heals. I do cp cyro and bg's in about equal amounts. I'll talk about the sorc, she's a Breton vampire stage 2. Spam skill is crushing shock, frags when it procs and endless fury for execute, proximity det and mages guild ult. Other skills are defensive or the matriarch. Lately I've been running with everything is gold except the lightning staff is still purple :.
Weapons: Spinners- inferno sharpened with damage enchant; lightning sharpened with restore magicka.Usmle step 3 qbank
Jewelry: Spinner's- all bloodthirsty, one is recovery and the other two are spell damage I actually thought they were all spell damage so I'll probably switch the last to that since recovery is not usually an issue. Body: Vicious death divines, but chest and legs are infused for cyro; Necropotence impen for bg's.
Monster: Grothdarr, head infused, shoulders impen. I have other magicka monster sets but haven't messed with them much since grothdarr was already gold from using it before.
I'm open to suggestions though since I try not to be in melee range too much. Potions are spell power, immovability with mag buffs sometimes, food is usually purple tri stat but if stam is not an issue then I use blue magicka. I used to use double bloody mara but not since the nerf. Mundus is mage but I'm on the fence about it.With the Summerset update, we have new jewelry traits appearing. In particular, in this post, I will talk about Infused and how it compared to Arcane respectively Robust using a spell respectively weapon damage enchantment.
I consider each dd class, magicka and stamina, as well as healplars! Then, you will find a table that sums up the results I got, considering two situations : solo or in a group.
Therefore, we will compare, respectively :. In order to understand better the math behind all this, I invite you to check out the holy bible on Tamriel Foundry here. They are relevant to this post because a legendary Arcane trait on a jewel will not bring us magicka, but actually more than that because this magicka will be amplified. Note that the extra 0. For this, we need to know that most skills healing skills or damaging skills tooltips are :.
What this means is that for most skills, damage or healing-wise, 1 spell damage respectively weapon damage will be equivalent to If you are not sure of how some ability is scaling, you can check the UESP website. It gives you the tooltips of every single skill in the game.
Having explained all this, in order to compare Infused vs Arcane or Robustwe will use the following method. We will list here everything that increases our max magicka pool. We will list here everything that increases our max stamina pool.
Note : As we can see, stamina damage dealers get significantly less max stat modifiers than magickas. We will list here everything that increases our weapon damage.
I will assume that we are on our front bar, with trap slotted and dawnbreakerwhich of course increases our weapon damage. I will discuss the fact that we are not always on our front bar in the comparison section.
In the table below, the first four columns show the effective max magicka respectively max stamina using an Arcane respectively Robust jewel vs. The last four columns show the comparison between the two, as well as the relative difference as a percentage, in Solo and Group situations. With the recent changes, Infused is better in solo and group situations situationsfor all magicka damage dealers.
For stamina damage dealers, Infused just wins hands down over Robust Solo or in Group. I hope you found this analysis helpful. As always, if you have any questions, please leave a comment!
Why would healers run spell dmg infused glyph? Doesnt make sense. As a healer, I find that I have more than enough sustain from magicka recovery and cost reduction to afford to lose 1k-2k max magicka, by switching my spell damage enchants to infused. The math above shows that this will result in more healing done. Of course, in the end it comes down to personal preference and playstyle. Hi, great job detailing the differences here! So is your suggestion to run 3 infused jewelry for stam DPS build or just 1 or 2?
For PvP, I would suggest infused over robust yeah:. For PvE, nbs and necros should use bloodthirsty cause they have insane execute DPS while the rest should use full infused.Here you can find all information you need about Jewelry Crafting. There is a total of 9 traits available for jewelry crafting. In addition, as with weapons and armor, you can deconstruct jewelry with one of the new Traits to gain the material needed to craft a ring or necklace in that trait.
When you deconstruct jewelry, you will only ever obtain a Pulverized form of its Trait material, which you must refine into a usable form. In order to upgrade rings and necklaces, crafted or looted, you need to use a Jewelry Crafting Station and have the required materials. You can acquire upgrade materials by refining Dust into Ounces. When refining Dust, you have a chance to acquire Grains of the different upgrade materials.
Jewelry Crafting for Elder Scrolls Online
You must refine 10 Grains in order to acquire a Bar, and you can use Bars to upgrade your necklaces and rings at a Jewelry Crafting Station. As you can see the only difference between gold and purple jewelry is 90 extra magicka. There is a few ways on how to level the jewelry crafting skill line.
We made a separate article on how to level jewelry crafting. If you want to check it out click on this link here: Jewelry Crafting Leveling Guide. Make sure to share this with your friends. About the Author: Alcast. Alcast has been playing The Elder Scrolls Online since the Beta and has knowledge of all types of classes and builds in the game. Alcast also publishes videos on Youtubelive streams on Twitch and for personal updates you can always check out his Twitter.
If you want more information about Alcast you can also check out his About Me Page.The build relies on several Damage Over Time effects to weaken and damage your enemies as well as strong criticals for burst damage.
Zaan as Monster Set. Scathing Mage. Has a chance to increase our Spell Damage whenever we are dealing direct damage, a trait that makes this set perfect for Shadowfire.
Burning Spellweave is a nice alternative. Zaan Head : Veteran Scalecaller Peak. Scathing Mage : Imperial City Prison.Telegram flac music bot
Dedicated group focused build to achieve the best damage possible. Maelstrom Arena. Law of Julianos : Wrothgar — Crafted. You can use Swallow Soul for Solo gameplay. Impale : Our execute ability. Merciless Resolve : One of our two very important self-buffs. Elemental Drain : A very important skill for our sustain.
Debuffs the enemies with Major Breach and returns magicka to us thanks to its minor magickasteal effect.
The Effective Killer – Stamblade Max DPS PvE/PvP Survivalist
In group gameplay replace it with Inner Light. Soul Harvest : Primary Ultimate. Increases our damage to the enemy and generates Ultimate faster. Siphoning Attacks : Most important skill for our sustain. The main reason for this is the many little details you always have to keep track of in order to get the most out of this build. You should always use this skill the moment it is active for the best damage possible. The use of Elemental Drain is helping our sustain a lot and make managing magicka easier.
Reapply Merciless Resolve when necessary. Follow me on Youtube. Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information.
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Bar 2 Weapon 2: Dual Wield. Add damage enchantments for weapons, a lot of people like being vampires, so fire is my preference. Chest, waist, hands, legs, and feet are Hunding's Rage. Jewelry is all Agility set with Robust trait. For more survivability, you could break the full medium set and split it with heavy armor, and take the heavy passives as well.
From stealth, mark the target.
Snipe them, and continue sniping. They should die within a few shots. Kill them in order of weakest to strongest. As soon as targets are close enough that poison injection is available, begin alternating between poison injection or acid spray for groups and light shots until they get too close for comfort. As they close into Melee range, use Endless Hail right over you, and then Dawnbreaker.Febbraio 5, 2026
Then swap weapons. Throw a shrouded dagger and then use surprise attack. Rapid, Surprise, Rapid, Surprise, Dagger. In situations of larger groups, rapid strikes can swapped out with steel tornado. Another alternative is using Ambush in place of Surprise, for its stunning ability, but the strategy adjusts slightly in combat.
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